Martin Kilcoyne
Game Design
As a professional game designer I was employed by Eurocom, the UK’s leading independent games developer. I held the Lead Designer position for 5 years and prior to that, the level designer position for over 4 years. The published titles that I worked on are listed below.
Disney Universe
Disney Universe is a co-operative action-adventure game designed for 1 to 4 players. Players can suit up as their favourite Disney characters and take on levels based on blockbusters such as Pirates of the Caribbean, Monsters Inc., The Lion King and Wall-E.
I was the Lead Designer on the project from it’s original inception through to the end of pre-production in August 2010.
G-Force
G-Force is a fast-paced action-platform game featuring a unique elite team of specially trained guinea pigs that use high-tech gadgets and specialized talents to complete a dangerous government mission. Although tying in with the blockbuster film produced by Jerry Bruckheimer, the game expands on the fiction and introduces a large variety of unique gadgets, characters and enemies not seen in the film.
As Lead Designer I managed the design team and worked on the high level concept, gameplay mechanics, level structure, narrative, several level designs, triggering, localisation, bug fixing and balancing.
Batman Begins
Batman Begins is a 3rd person action adventure title available for PlayStation 2, Xbox, GameCube and GameBoy Advance. The game closely ties in with the blockbuster movie directed by Christopher Nolan and starring Christian Bale.
My second project at Eurocom and my first in the Lead Designer position – I was responsible for the initial global game design, documentation, game system design / test implementation and ultimately over half the final 3rd person level designs, triggering and bug fixing.
Sphinx and the Cursed Mummy
Sphinx and the Cursed Mummy is a 3rd person action-adventure title for PlayStation 2, Xbox and GameCube. It was released in November 2003.
This was my first completed project for Eurocom and I was involved right from pre-production through to gold master and localisation. The development was a rollercoaster ride and I learned an immense amount during the process.
Level Design
Prior to working as a professional level designer I learned many valuable skills and techniques designing and building levels for games such as Duke Nukem 3d (1996), Monster Truck Madness (1996), Quake II (1997), Quake III: Arena (1999) and Return to Castle Wolfenstein (2001). Details of my publicly available work are listed below.
Fistful of Steel
Small map tailored for 1on1 and small FFA games. Utilises a clean and shiny variation of Lunaran’s LUN3DM3 texture set with a simple blue and white lighting scheme.
- Quake III: Arena
- 2 – 4 players
- Released 16/02/02
Vorsprung durch Vernichtung
Medium sized base map decorated with Lunaran’s LUN3DM3 texture set. Large central hall with several lateral areas and galleries. Best with at least 4 players.
- Quake III: Arena
- 2 – 4 players
- Released 02/12/01
Feel The Base (TA)
Updated version of MKBASE which supports all Team Arena gametypes (except Tournament). Includes the Guard, Doubler and Scout power-ups as well as the Chaingun, Nailgun and Prox Launcher.
- Quake III: Team Arena
- 4 – 12 players
- Released 23/05/01
Feel The Base
Medium sized CTF map decked out in the IKBASEQ3 texture set. Symmetrical layout with two bases overlooking a central courtyard. Plays great with teams of 3 – 6 or 4 – 12 player FFA.
- Quake III: Arena
- 4 – 12 players
- Released 13/05/01
Industrial Experience
Medium to large sized map which utilises the HeadHunters3 Vendetta texture set throughout. Large open areas, vertical action and good connectivity combine to make a great map for larger FFA games.
- Quake III: Arena
- 2 – 10 players
- Released 25/02/01
Iron Oxide for Q3:A
This is pretty much a direct conversion of KTDM1 – Iron Oxide but with optimised brushwork and better detailing and lighting. Item placement is also very similar to the original but tweaked to suit the new item set.
- Quake III: Arena
- 2 – 6 players
- Released 15/10/00
Itchy Trigger Fingers
My first Quake III map in a pretty strong Quake II style. Almost exclusive use of Iikka “Fingers” Keranen’s IKBASEQ3 textures give it quite a unique look. Tight fast layout gaves a great game for 1on1 or up to 6 player FFA.
- Quake III: Arena
- 2 – 6 players
- Released 12/02/00
Resistance Is Futile II
Complete rebuild of MKFUTILE with vastly improved architecture, lighting and detailing. Some small changes in layout and weapon placement but faithful to the original. Great map for 1on1, 2on2 or up to 6 player FFA.
- Quake II
- 2 – 6 players
- Released 20/10/99
Silicon Avatar
Seventh map of the KT-imPAKt map pack. A small to medium sized map in the sandstone texture set. Four tall rooms are closely connected at multiple levels to keep travel times down. Best suited for smaller FFA games.
- Quake II
- 2 – 8 players
- Released 18/09/99
Enemy Mine
Fifth map of the KT-imPAKt map pack. Small to medium sized map in the mine texture set. Lots of verticality and good connectivity mean KTDM5 excels in 1on1 games. Plentiful arsenal means that small FFA games are good fun too.
- Quake II
- 2 – 6 players
- Released 18/09/99
The Colosseum
Third map of the KT-imPAKt map pack. A medium / large map in the boss metallic theme. Plenty of vertical play with multiple levels connected by stairs, lifts and ladders. Needs at least 4 players for a maximum enjoyment.
- Quake II
- 4 – 10 players
- Released 18/09/99
Iron Oxide
First map of the KT-imPAKt map pack. Small sized map in the waste theme with three closely connected rooms. Fast flow and plenty of vertical space make KTDM1 ideal for 1on1 and small free for all games.
- Quake II
- 2 – 6 players
- Released 18/09/99
Kick the Bucket
Originally to be the first map of KT-imPAKt but we decided it wasn’t up to the standards we wanted to set for the pack. However, it is still a fairly nice piece, if a little large and sprawling. Good for large Free For Alls.
- Quake II
- 4 – 12 players
- Released 31/01/99
Depot Of Decimation
Medium sized map in the warehouse theme. Some fairly vertical play due to the high rooms with catwalks but a bit too much open space at ground level. OK for larger games of up to 8 players (perhaps 10 with weapons stay enabled).
- Quake II
- 3 – 8 players
- Released 24/12/98
The Rust Bucket
Small map in the waste theme. The three rooms are well connected both vertically and horizontally. Nice lighting and plenty of ambient sounds for atmosphere. Plays very well 1on1 and will hold up to 6 players comfortably.
- Quake II
- 2 – 6 players
- Released 06/11/98
Resistance Is Futile
Small map in the same metallic theme as MKMETAL and KTDM3. Railgun and Rocket Launcher are within the same room but accessible by very different routes so you must commit yourself to one. Fast flow makes for a great 1on1 game.
- Quake II
- 2 – 6 players
- Released 07/10/98
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Fistful of Steel
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Vorsprung durch Vernichtung
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Feel The Base (TA)
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Feel The Base
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Industrial Experience
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Iron Oxide for Q3:A
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Itchy Trigger Fingers
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Resistance Is Futile II
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Silicon Avatar
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Enemy Mine
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The Colosseum
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Iron Oxide
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Kick the Bucket
-
Depot Of Decimation
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The Rust Bucket
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Resistance Is Futile
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Metallic Resistance
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The Triple Towers
Web Development
I am currently a professional freelance web developer based in Derby. I specialise in creating bespoke web applications and modern, highly functional web sites. For more information and examples of my work take a look at my company web site Silvertree Web Solutions »


















